Johan Eriksson





We Are Playgrounds
2D Motion2022

For the inaugural in-person launch of The Art Department Festival, We Are Playgrounds aimed to create a striking visual identity after two years of virtual events. The goal was to appeal to a diverse audience of creatives across various media, including film, animation, and game design.

At BUCK, we developed a comprehensive design toolkit that included opening titles, signage, and social assets, reflecting the festival's eclectic nature. Our creative process followed three principles: Think & Wonder, Play & Explore, and Make & Make Better, fostering collaboration among team members.

I contributed through animation, bringing the new visual identity to life and celebrating the diverse artistic disciplines represented at the festival.

Credits:

BUCK

Executive Creative Director: Vincent Lammers
Executive Producer: Chance Woodward
Creative Director: Richard Gray
Art Directors: Fabrizio Lenci, Simon Buijs
Animation Directors: Daniel Rodrigues, Joe Brooks
CG Supervisor: Joao Rema
Senior Producers: Carolina Brandão, Jamey Kitchens
Production Coordinator: Bénédicte Gold-Dalg
Design: Anna Moessnang, Bernd Bousard, Christo Silveira, Dan Cantelm, Léa Zhang, Mijke Coebergh, Rasmus Stenberg, Thea Glad, Yana Abramova
2D Animation/After Effects: Andrés Cuevas, Dan Cantelm, Jardeson Rocha, Jaume Mestre, Johan Eriksson, Laurentiu Lunic
2D Animation/Cel: Thea Glad, Tinghe Yang
Creative Technologist: Rozi Zhu
CG Artists: Beatrice Viguier, Charlotte Vallet, Manon Sailly, Sonal Jadhav

Client Music & Sound Design: Antfood
ECD: Pedro Botsaris
Lead Composer & Sound Designer: Charley van Veldhoven
Composer & Sound Designer: Rory White
Producers: Alette Boogman, Marina Kagan